完整图文版教程下载 [转帖]modthesims2站上的头发mesh制作教程 @ 『 教程讨论 』.rar (1196 K) 下载次数:497 作者:Dr Pixel
原文地址:
http://www.modthesims2.com/showthread.php?t=158048以下为英文原文
Before we get started, make sure you have the latest versions of MilkShape, SimPE, and Wes Howe';s UniMesh plugins installed.
I am using version 1.78 of MilkShape, v .58 of SimPE, and v 4.06 of the UniMesh plugins - make sure you have these versions or newer.
MilkShape is here:
http://www.swissquake.ch/chumbalum-soft/If you are a registered MilkShape user, all updates are free
SimPE is here:
http://sims.ambertation.de/Wes Howe';s UniMesh plugins are here:
http://www.modthesims2.com/showthread.php?t=122399The very first thing I do is create a "work" folder on my computer to keep all the files for this project. Make this somewhere outside your Sims game folders, to avoid any chance of interference with the game.
Now start up BodyShop and pick the hair you want to base your project on. Be sure to always use a Maxis hair as the starting point, don';t ever use other people';s hair mesh without getting their permission! You can easily recognize the Maxis meshes - they will not have the * symbol on their icon in BodyShop.
I have chosen the short ponytail hair for this tutorial - it comes with the basic game so everyone has it, and it is simple enough not to be overwhelming for beginners.
Although the color choice is up to you, I always use the blonde color when making a mesh - it will show texturing flaws more obviously than the other colors so if you get the blonde hair to work right there will be no problems with the other colors.
[UploadFile=MTS2_296216_Dr_P_1159368032.jpg]
Export it as a BodyShop project, then import it back into the game with no changes. Close BodyShop, then go to your Saved Sims folder and copy the new .package file into the work folder. Next, create a new mesh .package for the adult version of the mesh, and link it up to the BodyShop .package as explained here :
http://www.modthesims2.com/article.php?t=139819You will want to link up the Adult Female, the Elder Female, and also the Young Adult female if you have University.
Be sure you are linking to the correct 3DIR files - you can tell by matching up the Instance numbers in SimPE. Make sure you check this carefully, Maxis was very inconsistant so you can not rely on the 3DIR files always being in the same location - in this case they are directly above my Property sets, but they could be below them.
Also note that the same age group will not always have the same instance number in every mesh - here the Elder is Instance Number 5, but it could be Instance 3 or 7 in another mesh. So always check the property set name, then match it';s instance number to the 3DIR file instance number
[UploadFile=MTS2_296225_Dr_P_1159368075.gif]
Also be sure to delete both the Resource Node and Shape file from your BodyShop .package when you have finished linking it. It';s a common mistake to leave them in, and the mesh will seem to work fine on your own computer, but it will cause problems for other people if you leave them in.
An easy check is when you copy your newly-linked BodyShop .package back into your Saved Sims\ folder, Windows puts up a message asking if you want to over-write the existing file. On this message window, it gives the filesizes of both files - they should be the same, or at least very close. If your new BodyShop .package file is larger than the original, it means you forgot to delete the Resource Node and/or the Shape...
It';s a good idea, especially when you first start doing hair meshes, to check now in BodyShop to confirm that you have done everything right so far. Make sure you have put a copy of the linked BodyShop .package back into your Saved Sims\ folder, and also a copy of your new MESH .package
Then start up BodyShop, and check by going to the Create or Clone Sims section - don';t try to check it by going back to the projects section and re-loading your original project, that often will not work right and you may think a perfectly good mesh is bad.
In the Create A Sim section, clone an Adult Female Sim. Now go to the hair section, and you should see your mesh as the first one in the * color section.
Put it on your Sim, then change it through all the age categories - at this point they should all look exactly like the Maxis original. If any (or all) of the ages have turned into a different Maxis mesh or a bunny head or other glitches, something is wrong with your linking or the way you made your new MESH .package and you must go back and fix it now, there is no point in trying to edit the mesh until you get this part right.